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 Raglan Shire ForumsRaglan ShireThe VaultAnimations/PosesTopic: Question about animations
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Lorimae Undercroft
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« on: May 29, 2009, 10:35:40 PM »

I couldn't figure out what section to post in! ack! Smiley

I have Qavimator and I'm attempting to make a sitting pose.  Right now I'm practicing with a basic human sit shape rather than trying out as a tiny cause I'm too tired to figure out where the parts are once they're folded up.   What I want is for every now and then my leg to move a little and at another point in the animation my head to sort of look off to the side and then look the other way all casual.

When I upload it onto Mono Beta it sort of cycles quickly like I'm having a spaz.  My head jerks repeatedly and the leg is kicking real bad with a twitch hah!   It entertains me, but it's not what I want haha

How do I make it so there's a nice normal pause in between the various slight movements?  Is it a setting from uploading or is there something I do in Qavimator to give a nice pause effect?

Pardon me if I don't make sense, my Lunesta seems to be kicking in while I'm trying to write this. eehehehe *curls up in her catbox*
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Azelle Mavendorf
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« Reply #1 on: May 29, 2009, 11:39:44 PM »

Okees, first thing you'll probably want to do is turn the frame rate down. I usually have mine at like 4 for Tiny animations. Smoothness of motion can't suffer too badly on a critter that doesn't have joints. Tongue As for adding a pause, you just need more frames in between. Okay, let me back up...


The first thing I do when making an animation is make a still pose and upload it to the test grid. This way I can catch any protruding body parts and adjust height before I've done a bunch of fiddling with the actual animation. When I get that how I like it, I guesstimate how many frames I'll need based on complexity of the animation. Let's say for this one I want 10 at 2fps. Then I copy the first frame and paste it over the final frame. This helps prevent jerking when it restarts the loop. Then I start fiddling with body part sliders. If I want a pause in motion anywhere, I shift-drag the body part I want to freeze along the timeline (kinda like SL, whee!) and plop it down a few frames away. If I want the whole animation to freeze for a few frames, I'll copy-paste the entire frame. What this does is keep the body parts from starting to transition immediately from one pose into the next one. Notice the icons along the timeline: boxes, arrows, and circles. These clue you in as to what the animation is doing, where movement starts and stops.

Incidentally, the Tools > Optimize BVH is the best button in the whole program. It gets rid of the between frames (called "tweens") that lock down when you save and reopen the program. Trust me, it's a good thing, and you'll want to do it when you reopen saved files to edit them. Otherwise, the program no longer updates the tweens when you make adjustments at the key frames, and you get some very strange results.

Does that make any sense? O.o
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Lorimae Undercroft
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« Reply #2 on: May 30, 2009, 01:30:01 PM »

Ohh... I'll give this a try Smiley  I think I got it!

You only have 4 frames, down in the lower right corner instead of the default 30?  Is that for still poses or for the ones with movement?

I just did a static one that just has 2.  The default hidden "T" pose and a still human version of a sit pose, it looks pretty good on test server.    I'll give a shot with the actual head movement in a bit.  I tried again this morning but it was still pretty quick, the whole animation cycled through real fast.

So do I just add as many frames needed in order to stretch the glancing animation out so it looks natural?
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Azelle Mavendorf
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« Reply #3 on: May 30, 2009, 02:02:29 PM »

There's frames per second and then total frames. Frames per second determines how fast it goes through the frames, and total frames determines how many frames it has to go through. So yeah, you can play with a combination of adding more frames and changing the frames per second until you get a result you like.
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Lorimae Undercroft
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« Reply #4 on: May 30, 2009, 03:04:11 PM »

Aha!  Thank you Smiley  Back to the animation yay!
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 Raglan Shire ForumsRaglan ShireThe VaultAnimations/PosesTopic: Question about animations
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